Greek temple by Wildrabbit
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Description
I have been messing about and learning DAZ 3D for about two months now. My last foray into this sort of thing was in the 90s using 3D studio Max.
This is the first result I am happy with posting.
The statue is a G8F, with a marble shader for all components, Figure, Hair, Clothing etc. The other items come from a variety of environments.
The fog/mist was created using three vertical planes, with a B/W cloud image applied. The images for each plane were off set from the other images. Opacity was reduced and reflectivity, etc turned off. The three planes were to give depth to the fog/mist.
There was some post work done to remove the defined edges where the vertical planes met the ground plane, to soften the line.
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