Hello i am a man from norway, single, and live in a house close to the mountains,great scenery and nature her to get inspiration from. LOVE nature, not for itself only but for its beauty and natures extraordinary ability to inspire, change, and touch us in many ways, nature is ART in itself :P well i love art in many ways shape and form, espeically drawing (pencil, caligraphy, graphite, charcoal, also tatto design)Sculpting, 3d, animation, general CG, i do alot of realistic 3D figure for people i know that want to see their digital copy in certain settings, from solely a 3d digital profile to make them a character in a sci fi setting, i also to alot of touch up work for people wanting to fix and enhance and preserve their old photographs digitally, writing (poems, songs, novels, lyrics) too. i am also a history and war/weapons buff (i dont hunt animals at all and i despise trophy hunting and hate hunting just for fun and for the killing... love animals and wildlife, i dont know many fellow 3D artists, so if someone would like to get to know me and maybe we can learn something together,mostly i'd have to learn from you the community, i wont say i am a complete beginner in 3D art and animation, but not a pro either.maybe somewhere in the middle. :) i have done a few things that i will upload, i got a few on deviantart site tho. i also love to get to know people, maybe i can do some CG 3D work for you? so drop by and say hello! it is always nice to make new friends regardless! With regards from Kenneth "Fenris" in norway. hope to hear from you soon!
PS: I do apologize for spelling errors, grammar mistakes, english isnt my native tongue. i will fill inn more later so bye for now ^^
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Comments (1)
ItWasNotAvailable
She does look very realistic and her expression is spot on as well. Ideally your renders only need slight adjustments in post-work, like light correction to make the skin pop and correct poke-throughs. Full blown effects can be difficult to manage because they can leave ugly marks on an image (waves for example or noise). What I tend to correct on most characters are unrealistic head positions and shoulders which look unnatural (many vendor's poses have head rotations which are not possible since we can only move our neck and never the head. This looks unnatural). I add veins, bone and muscle definitions, all of which adds realism...so, here they were, my two cent....your render is looking good! Keep up the good work!