Some Fun - Swimming & true caustics by mifdesign
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Description
This is just a sneak peek into having underwater caustics while illumination level is pretty high.
The caustic effect comes from environment light, it is not faked with projected lights through a mask.
Total Rendering Time: 1 hours 52.13 seconds. So you know it didn't take weeks to render.
On other computers it may take less, mine is 10 years old, I think.
No postwork, never ever.
Comments (34)
kenmo
Excellent....
mifdesign
Thank you very much, my dear friend. I'm happy you enjoyed it.😊💖💖💖💖💖💖🥰🥰🥰🥰
Flint_Hawk
This is truly fantastic work!
mifdesign
Thank you very much, my dear friend. You are spoiling me but, I'll survive..😊💖💖💖💖💖💖💖💖🥰🥰🥰🥰🥰🥰🥰
jmattatall
Pretty amazing!
mifdesign
Thank you very much, my dear friend. I am very happy you enjoyed it.😊💖💖💖💖💖💖💖💖💖🥰🥰🥰🥰🥰
Considering the camera is within the volumetrics and not outside, and the true water caustics come from outdoors illumination from the environment while caustics are washed by underwater lights, yes, it's pretty amazing indeed.
shadownet
Wow, very impressive!
mifdesign
I love you too, my dear friend. That was the fastest approach I found at that moment. I was actually down to earth I wasn't able to write a water simulating engine. Be assured I would need it to be able to easily handle turbulences, create foam and properly use tension so the waterflow would stick to the skin, depending on speed, Bernoulli's, Coanda's and other's laws.. So I came with this creepy approach, nothing to be proud of.😊💖💖💖💖💖💖💖💖💖🥰🥰🥰🥰🥰🥰