render room 2-1 by MatCreator
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Description
youd think id give up, but i just keep going... process seems to go smoother with this approach, the environmental morphs and textures were hit or miss, and when i wasnt able to use the quixel materials, i scratched that for now, but will definitely revisit. 3dc got a super boost, and i can take advantage of the newer texture tools in there rather than being dependent on a 2nd source. reps at quixel came off as assholes to be honest, the cost to use their materials is the same as to subscribe to substance painter, but how about NO to both, ill stick with my old genetica and do it myself =/
Comments (2)
brain1969
cool room
brylaz
Looks so great! Excellent work!