Retired professional full-time portrait artist and engineer (degrees in mathematics, engineering and photography... go figure).
If you read bios, and sometimes revisit them, you'll know in 2018 I was diagnosed with myasthenia gravis. Then, in 2020, a new neurologist (because I moved across country) diagnosed me as having Parkinson's. Then, after some serious issues with jerking movements, she sent me to a movement specialist, and NOW this new neurologist who specializes in movement disorders has said I don't have MG, MS, ALS, Parkinson's, or any other host of neuromuscular diseases. She classified the movements as non-essential tremors, and said, "My hardware is over loading my software." That's the 2022 diagnosis.
2023 Update - It turns out that I have a half-dozen discs in my spine that are collapsing. Thus, Degenerative Disc Disease, or DDD for short. I never knew that DDD could cause tremors (well, the pain causes them) and stuff like that. Now I go to physical therapy 4 days a week to hopefully avoid spinal surgery.
I've got high hopes and remain positive.
I started doing 3D renders in DAZ and Poser started when I first became sick at the start of 2018. It is a distraction from my symptoms, and I'm not under any pressure or deadlines to get things done. Even this is difficult on some days, but I can always stop temporarily to get some rest. In July, 2020, my wife and I moved across country to be closer to children and grandchildren.
If I'm not cooking or preparing for a meal, I'm rendering. Art and food are my passions.
I used to enjoy travel, bicycling, cooking (which I can still do in short bursts), photography (again, in short bursts), hiking and painting (which I now do digitally). I'm determined to do something with my time even if my strength is greatly limited.
Just prior to getting sick I drove ALL of Route 66. I've been using some of the photos from that trip and adding 3D characters to them. You can see them in my Route 66 gallery here on Renderosity. You can actually follow the story at Route66Photographers.com. It's a fictional story about my travels with a rambunctious young lady named Charly.
My wife is my biggest supporter. She helps me come up with ideas to render and paint.
Brent's Rules to Live By...
1) Everyone can teach you something regardless of age or education.
2) When you're down, a child's smile will always lift you up.
3) Keep God's commandments, as best you can, but when you can't, repent quickly.
4) Read your scriptures daily, but pray all the time.
5) Love everyone, but don't expect anything from them in return.
Artist of the Month - December, 2021
https://www.renderosity.com/article/24824/interview-with-december-2021-artist-of-the-month-dbwalton
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Comments (8)
PhthaloBlue
Stunning model!
TwiztidKidd
Congratulations on your AOM nomination for December, sir! Well deserved! Hope you bring it in.
dbwalton
Thank you.
tuvoc
Can't you see that her right eye is way off in relation to where her left eye is ??? It's so obvious.
dbwalton
I have the "point at" perimeter for both eyes set to point at my camera.
Should I have done it differently? Is there another setting I should have used?
CoolDimension
Sultry and beautiful!
Saby55
Masterfully well done!!!!👏👍🙋♂️
JoeJarrah
They should call it "Pygmalion syndrome".. a lovely creation nonetheless.
dbwalton
Good name for it.
PetuniaPetals
Overall a stunning render IMHO. As to the eyes, I would have rotated one around a little more. However some people have "glass eyes" and those can do weird things from time to time.
dbwalton
As mentioned to a previous poster, I pointed the eyes at my camera. I guess I could have manually moved the eyes, by my personal experiences with that are that it looks even more unnatural.
Any suggestions?
jdwtrxk
I've run into the same issue with eyes when using 'point at" features - the farthest eye seems to pull in harder than the closer. if you adjust the outer, it sometimes looks worse. I change camera angles to avoid this, try a mix of moving both eye and camera. or try another pose entirely...my results aren't to be heralded.
Would be a shame to lose a pose and light setup...
dbwalton
I think having the camera with a too short of a lens (aka 65mm) vs a long lens (aka 300mm) appears to make a BIG difference I'm discovering.
That makes sense, the closer something is to your face, the more you look cross-eyed.