the makehuman experiment 4 by MatCreator
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Description
i put a little more work into the figure this time, but also wanted to test out using quixel assets in blender. it just keeps getting better with blender, i have to say... using quixel bridge assets are easily pushed right into blender. i tested some 3d items and surfaces, and was shocked how simple and painless the process was. i been struggling with quixel for 3dcoat for a while now, but 1st try with blender was a snap.
had a few hiccups w/ the new mpfb add-on (basically they moved makehuman back into the blender ui), but once i got the assets set up, everything was a-ok =)
guy kinda looks like a young richard pryor... i wanted to practice using the rigging/posing system. the rig with this system is far superior to makehuman standalone, bends and body look more natural...
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