Hello, and welcome to my home page on Renderosity. Here you'll find some of my feeble attempts at computer-based art. I welcome your comments and criticism (as long as it's constructive) so please feel free to drop me a line.BIOI've been working with computers for almost ten years in various aspects (mostly programming and network administration) but have only recently become interested in using them to make art. I started out with Bryce but for some reason I never quite got the hang of its texturing facilities. My renderings never seemed to turn out the way I wanted them to.
After much time and frustration I switched to LightWave 7.5 and now work almost exclusively with it. I still use Bryce but mostly just to generate terrains and sky backdrops for LightWave.
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Comments (8)
Goor
nice water
Lauriegamemaster
Lower reflection a little i think, and translucent or put a little transparency and bring the gound fog up a little
Pontigary
Water is great! Like realistic LW scapes very much!
EBac2001
lookin pretty good, but far too obviously procedural with all your textures...work with blending them in and using more image maps to achieve higher realism...try putting bloom pixel effector on too good job tho!
roysorenson
The image maps on the boards and railings seem to be on the wrong axis. try cubic rather then plannard. Otherwise it looks pretty sweet!
dlaplander
blackonyx - the water is actually just a big subdivided poly with the "Fractal Noise" procedural applied to it as a displacement map. Then I just cranked the reflectivity up and added a bit of turbulence bump to it.
blackonyx
waw , did not know but gonna try it out for sure
Lexip
i didn't see any waves, coming from coloumns...Anyway, interesting & cool!