Sun, Oct 6, 9:43 AM CDT

Down By the Sea

Lightwave (none) posted on Dec 28, 2002
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Description


Playing around with displacement maps. Some minor postwork in PaintShop Pro.

Comments (8)


Goor

4:43PM | Sat, 28 December 2002

nice water

Lauriegamemaster

4:53PM | Sat, 28 December 2002

Lower reflection a little i think, and translucent or put a little transparency and bring the gound fog up a little

Pontigary

7:29PM | Sat, 28 December 2002

Water is great! Like realistic LW scapes very much!

EBac2001

11:22PM | Sat, 28 December 2002

lookin pretty good, but far too obviously procedural with all your textures...work with blending them in and using more image maps to achieve higher realism...try putting bloom pixel effector on too good job tho!

)

roysorenson

1:38AM | Sun, 29 December 2002

The image maps on the boards and railings seem to be on the wrong axis. try cubic rather then plannard. Otherwise it looks pretty sweet!

dlaplander

11:35AM | Sun, 29 December 2002

blackonyx - the water is actually just a big subdivided poly with the "Fractal Noise" procedural applied to it as a displacement map. Then I just cranked the reflectivity up and added a bit of turbulence bump to it.

blackonyx

3:13PM | Mon, 30 December 2002

waw , did not know but gonna try it out for sure

Lexip

4:04AM | Tue, 31 December 2002

i didn't see any waves, coming from coloumns...Anyway, interesting & cool!


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