Sat, Oct 5, 10:49 AM CDT

back to the wall

Blender3D Fantasy posted on Jan 12, 2022
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Description


sometimes you just gotta stand back and access the situation... i dont think im over my terrain complex =/ anyway, been playing around trying to understand displacement w/i blender... also got to play w/ the substance and quixel add-ons for importing textures, which is super awesome. finally getting that "look" from quixel shaders in blender is grand, however very tricky and glitchy. its not usable even, LOL, but when it works, quixel mats are just off the hook. substance too, but unless you have an acct youre limited to the community assets. quixel mat on the terrain w/ scatter5 for the grass and moss. hdri lighting, clothing from aborreart apoalypse set.

Comments (1)


Lukon100

1:50PM | Mon, 17 January 2022

Ground and back wall look like your "The Standing" product from the Daz Store. I just got that 'cause they gonna put it in their "vault". The morphs don't work in Daz Studio 4.11. Best I could do was crank up the bump and displacement. So I was wondering: Since you are messing around in Blender anyway, maybe you could make a set of morph target files for "The Standing" that I could use via Morph Loader Pro. And maybe upload 'em as a freebie on Renderosity?


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