Name:Dirk Holzenhauer
Born:27.03.1960
Residence:Düsseldorf, GERMANY
Status:Single
Profession:Original Socialworker but now IT-Coordinator for the Youth Welfare Offfice
Graphic Status:Amateur
Interests:Computer-Graphics, Music, Books, Movies (as DVDs or TV), Sleeping
Music:It depends on my "Feelings", so it could be Jazz, Pop, Blues, Metal, Rock, Rap.
Books: Fantasy Books, still one of my favourite is "Elric" written by Michael Moorcock
Movies: Fantasy, Horror, Sci-Fi but even so called "serious movies"......
Vice:; Smoking, drinking, sitting too much time in front of my PC, Graphics.....
Homepage:http://www.timeweleft.de
Famous last words:
"Before I sink into the big sleep I want to hear the scream of the butterfly" (The Doors)
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Comments (12)
mauk
excellent
Tracesl
great scene, excellent
brain1969
superB render and work
UteBigSmile
Deine neue Grafik sieht wie immer sehr schön aus, (hoffentlich passiert so etwas nie wieder, ich denke dabei an das Säbelrasseln in der Ukraine) ich wünsche Dir einen schönen Sonntagabend und einen guten Start in die neue Woche!
uncollared
Fantastic job setting the scene here. Great characters. Textures look amazing.
Saby55
Impressive artwork.Great lighting and image composition 👏👍🙋♂️
mifdesign
A most impressive brilliant awesome render, like all your Art is.
Giffy01
This is an gorgeous image.
ACue
I admire the scenery here. The story pulls you right in. A great work.
kharnes
Very well done in that scales!
hawkstheman
Great work lighting is excellent
filekutter
So nice to see someone using light correctly... my opinion, never show everything. Never light everything. Treat your images like fiction; leave blank spaces and facts uncovered so the reader/viewer can fill in with their own experiences which personalizes the moment for them (unless they're dead from neck up) and allows them to almost become part of the image. In writing its the same thing.. you never TELL the reader what's up, you show them with sight, action, and dialogue. It gives the reader their own "spawn point" so to speak, into the scene. It can be done with Daz and all images too. Light isn't ubiquitous, it has a direction and it bounces. use it. As in this image.