Sat, Dec 21, 7:57 PM CST

Reaching Out

Cinema 4D (none) posted on Dec 29, 2002
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Description


Modeling and rendering with c4d, textures and post with Photopaint.

Comments (9)


Darkangels0

6:18PM | Sun, 29 December 2002

Nice work!

)

squidinc

6:35PM | Sun, 29 December 2002

its very nicely put together but I'm not sure on the depth of field, if you were there taking a photo I don't it'd be as blurred as this, makes it look small

dandavis

10:33PM | Sun, 29 December 2002

Well, squid, dare I disagree with you. I happen to LOVE the dof and don't think that every render has to be viewed as a photograph. I think it's excellent and have rated it as such. Nice work. btw: I really admire the style you've developed for your renderings and have commented on this one against every rule I have established for myself (comment on artists who comment on my work) :-)

linkinpark

2:11AM | Mon, 30 December 2002

I absolutely agree with dandavis...Incredible work,you have a fantastic style!DOF IS WONDERFUL!

mooncat

4:40AM | Mon, 30 December 2002

Very nice work!

LCGuy

7:32AM | Mon, 30 December 2002

Well, I'm gonna disagree with both Squid an Dan. Its not the DOF that makes this good or bad, its the clever and surgical use of small focused areas around the window and the seat below that make this extraordinarily realistic. And, by the way, there are times when everything is a bit blurry to me, but that is a story for another conversation! ;)

celestine_babayaro

12:25AM | Tue, 31 December 2002

Depth of field isn't subject to any firm rules except those of complete subjectivity. However, photography teachers instruct against leaving a foreground out of focus, since that's where the eye goes first. But it's rule broken quite often, especially in the post-Martha Stewart Living world of small DOF on tabletop-still life shots. This does take it a bit far. The eye has to do quite a bit of searching for the hero, despite the visual clue of a receding hallway. The compression probably accounts for the floaty, disassociated feeling in the mid-distance. But what I really do like is the back window. The blow-out is something I haven't seen in any renders before (but I'm a late convert from other fields).

)

Nod

4:46PM | Wed, 01 January 2003

Well the DOF in theory shouldn't be that visible in a picture taken over a distance like that. Not without some kind of close up attachment at any rate. So I'm with Squidinc. Other than that, it's a really great picture and should be sent to the usual place. :)

TheBeesNees

12:53PM | Thu, 02 January 2003

unfinished.


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