After the Fall by hugomorate
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Description
Own composition, imported models and a lot of work with textures and grunge/rust shaders.
This scene has been a challenge because the large amount of elements involved.
The entire environment is inside of a volumetric cube to create a more dirty atmosphere.
Humble tribute to The Last of Us.
This environment was created before the "Fear of the Dark" scene.
Comments (3)
3DClassics123456
Our Future? Brrr!
TinkerACW
Nice work
jdwtrxk
Excellent - it's easy to see that this one took a lot to assemble and compose. Like the tribute too :)
hugomorate
thx