The art of subtle FINAL POST by Rickwesh
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
'The art of subtle' - final render and post work.
Let me get some specifics out of the way first.
Amaris for G8F,
Makeup, nail polish and blush are from the character shaders,
Ultimate Natural Bend Morphs for G8F,
Skin Folds and Creases HD for G8F,
Vascularity HD for G8F,
Charlene Hair for G8F,
Hot Day outfit for G8F,
Fit Control for G8F from Zev0,
Teeth shader from EcVho Iray Shaders for G8F,
Natural Eyes II for G8 and G8.1,
Earrings from Saturday Night Dress for G8F,
Playful pinup pose from CDI, with adjustments,
STZ Bedroom,
Advanced Ambient Light by Age of Armor,
KindredArt GhostLight,
Render Studio 3 Specular Light,
Mesh Grabber for Daz Studio.
Here is whats changed from the original version of TAOS.
Changes to the scene:
Reduced the GhostLight and Specular light intensities,
Moved the GhostLight slightly to her right and up just a tad,
Changed the spectral light temprature to match the GhostLight, and increased its intensity just a bit more than the GhostLight,
Added Advanced Ambient Light positioned level with the top of the bed and just in front of her chest,
Disabled all prop lights,
Removed the wine glass and bottle.
Changes to the subject:
Moved her back on the bed, then panned the camera right, forward and up just a smidge,
Changed her fingernail polish,
Fixed her left hand pose to look more natural,
Increased the vascularity on her hands,
Fixed the Dual Lobe Weight and Reflectivity for the skin and lips,
Removed the back part of her hair so just the ponytail shows,
Adjusted the shirt collar width,
Lowered her eyelids, and adjusted her gaze,
Changed her Translucency from .83 to .71,
Changes to the tone mapping:
Gamma from 1.8 to 1.9,
Exsposure from 11.15 to 10,
ISO from 100 to 90,
cm^2 factor from .75 to .80,
Saturation from 1.2 to 1,
Pixel Filter from Mitchell to Lanczos,
Changed Vignetting from 0 to 15,
Postwork with Paintshop Pro Ultimate 2021.
NIK ColorEfex Pro 4 Plugins used:
Dynamic Skin Softner
White Neutralizer
Tonal Contrast
Classical Soft Focus
I tried to match the Ghostlight, and Specular light output to natural sunlight, but it maybe a bit off.
I used two Iray canvasses. One main canvas with everything, and a Material ID canvas. It won't do a Material ID canvas by itself.
For material ID I set her skin, lips, hair and shirt. Leaving the other assets to their default IDs.
For some clothing adjustments I found it easier to use Mesh Grabber rather than the built in prop morphs.
Image size is 3800Wx2600H. I use this size because I do 13"x19" prints on my Canon Pixma Pro-100 printer (my best Craigslist buy ever!).
Made with DAZ Studio Pro 4.15 using Iray render engine.
Phew! Thats a lot of typing for something I don't get even paid for.
I never realized how much I actually put into this until I made this uh...build sheet.
Thank you for stopping by my gallery. I hope you take some time to look at some of my other work.
Might I suggest sorting the view by 'Most Viewed'. You'll skip a lot junk that way, LOL.
As always I appreciate all comments and/or compliments.
Wishing you a fantastic day from the Kenai Peninsula in Alaska.
Watch your step on the way out and remember to shut the door please. It's still winter time here!
Comments (3)
jdwtrxk
I recognize STZ's bedroom and use it a bit myself. All of his stuff is good, and the props quite versatile for mix and match. I usually settle with an HDRI for light in his rooms as they set up well for ambience. Rotating usually provides what I can live with but your lighting is more vibrant :)
Nice work.
Rickwesh
I think this is maybe the third or fourth time with the set for me. Thank you.
Stormrider75
Hi, first of all thanks for the detailed info! Iray can mutate into sheer horror in indoor scenes. This engine just needs a lot of light. If hdri doesn't work, it can get tricky with grain and long render times... Knowledge from photography can also help here. With tone mapping you can adjust a lot. Oh yes, the scene itself is a very nice render :)
Greetings Stormrider75
Rickwesh
Thank you so much