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Minimalist Portrait

Poser Portraits posted on Apr 05, 2022
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Description


Vicky 4 using my tried and trusted recipe: Start with an interesting texture map. I like mix-and-match, so I use Michael 4 textures on Vicky and vice versa. This is my favourite, one of the Freak 4 textures. Forget about bump and/or normals - go for displacement ! (Needs a lot of work to get it right though, especially where face and torso texture maps meet) Use SnarleyGribbley's EZSkin. (Since I'm still on Poser 11 it's EZSkin 2 and FireFly) Use bagginsbill's eye shaders (I included my own version of these in a freebie I uploaded to ShareCG "Poser 9 Mouth And Eye Shaders For DAZ Generation 4") (As a shortcut I keep a version of V4 with all of the above already set up) A black backdrop A single point light positioned to give some light/shadow and provide a nice reflection in her eyes. A low intensity infinite light pointing the same way as the camera to make sure the shadowed parts of her face are visible My ref: 2022-04-05 Warrior Princess Stare

Comments (1)


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perpetualrevision

12:13PM | Tue, 05 April 2022

Interesting character study! She certainly looks like she has some stories to tell! I like the idea behind your mix-and-match approach :-)

3dcheapskate

3:16AM | Wed, 06 April 2022

Unfortunately I've never managed to get hair or clothing looking as I want, hence the lack of either in this picture.

P.S. The basics for all my generation 4 mix-and-match are 3 ShareCG freebies - Sparky's "M4-V4 Remap", Kattey's "Kids 4 M4V4Textures Remap", and araneldon's "Mix K4M4V4 morphs". This is what I noted down regarding them:

araneldon's Mix K4M4V4 morphs - basically a very small CR2 file (it's the 'M4channels.pz2' that's the important stuff)

 number 6
 }

readScript ":Runtime:Libraries:Character:DAZ People:The Kids 4.cr2" readScript ":Runtime:Libraries:Morphs:araneldon:M4channels.pz2" readScript ":Runtime:Libraries:Morphs:araneldon:V4channels.pz2" }

To use V4 UVs on M4 you just need a version of the 'blMilMan_m4b.obj' but with V4 UVs (mine is '!blMilMan_m4b+V4UV.obj'), and you need to change the two 'figureResFile' lines in the CR2 to use this. Also works between other figures that use the same mesh, e.g. Kids 4, V4, M4.


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