~Dawn to Business~ by Ken1171_Designs
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Description
Figure is HiveWire's Dawn figure, shaped with her own official HW morphs. Rendered in Poser with Octane. Hope you like it and thanks for coming by!
Comments (7)
perpetualrevision
She looks totally psyched to show off her curves and muscles! She has the kind of figure that looks deceptively heavy when clothed but awesomely fit in a bikini!
Ken1171_Designs
Thanks! []~( ̄▽ ̄)~*
mazzam
Dawn looks quite fine here. Much more muscular than most girls.
Ken1171_Designs
Thank you! ( ̄︶ ̄)↗
MollyFootman
I like the human (even female) body to be defined by muscle mass rather than adipose tissue but I'm not fond of overly muscle bound. I think you've hit the border here but not crossed it with a very finely detailed female body. That said, Dawn's six pack is always on the edge of too pronounced so you've skirted that potential problem successfully. Thank you for sharing... it reminds me of how much I like Dawn and how much I hope a "Dawn 2.0" might really show up some day. Thanks for sharing, Ken! =)
Molly
Ken1171_Designs
Thank you for the thoughtful comment. Molly! We are working hard on Dawn2. ^___^
mifdesign
Way too hot, outstanding glamorous awesome, brilliant render. I have no idea what you mean with "we are working hard on Dawn2..", are you a surgeon or something?
Ken1171_Designs
Thank you! Hehe Dawn2 is on final stages of development. She's the successor to the figure used in this render. Her development was open to the public, and I had plenty of participation. ^____^
mifdesign
Aha, I see now, you must be then a surgeon..😊💖🥰
Erm, Doc., do you somehow have any syringe able to write/read the UV with an additional dimension?
As a mere mortal patient I assume that would help a lot with both enhanced texture details and probably will also later help with displacements and bumps. I lately noticed Dawn has already augmented UV maps use. It looks like a bright future the newer version.😊
Ken1171_Designs
Something MOST contents lack in Poser/DS are good bump and specular maps. For PBR materials, that would be the good roughness/normal/bump maps, especially on hair and human figures. Even with good materials, lighting is essential to make the materials popup. I believe a good render is a combination of both. ^___^
mifdesign
You've hit perfectly the nail, Doc! 😊💖🥰
Ken1171_Designs
Thanks, you are too kind! ╰(°▽°)╯
mifdesign
You'd better focus and put all the needed DNA in the glamorous bombshell, Doc.😊💖💖💖🥰🥰🥰🥰
You are very dear, besides, I love teasing doctors, of course only for the sake of science...😂😊💖🥰