crowRoadX_05b by jimmysparks
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Description
After a long week I was able to convert the diffuse materials from fractal-based to Altitude offsets (please see previous post)
Each color-coded material has it's own Altitude domain, starting with 'alt = 0' at it's base. It's not really necessary for Diffuse mats but is quite handy when adding Displacements, which come next. The actual diffuse color gradients will be driven by the displacements fractals.