Soldat by SydneyKeys
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Description
War is only a cowardly escape from the problems of peace.
Thomas Mann
Comments (16)
A_Sunbeam
Great character and outfit
contedesfees
Exceedingly well done.
PhthaloBlue
Excellent!
Nightwind
Stunning image!
Rickwesh
Wonderful work
AliceFromLake
well made character study.
MollyFootman
A very engaging character study portrait. A departure from what I've seen of your work in it's extreme realism. The choice of the drab background and use of DoF to emphasize the character in the foreground really works well. Thank you for including the quotation of Thomas Mann. It is indeed timely and thought-provoking.
Molly
Penters
one of the best military 3d figure renders I've seen.
jdwtrxk
Excellent. Never get enough period pieces. Shame tannenbaum didn't include a sling for the weapons in the infantry package. These came in really handy at times, particularly as the infantry were often portage for machinegun ammunition.
War isn't a cowardly escape from peace - it's an expedient excuse for activities that run counter to it. Might be a distinction without a difference.... :)
SydneyKeys
It sounded better than my true opinion ... having served ... state sanctioned homicide on an industrial scale.
uncollared
Excellent character and textures. Powerful and sad image
lindans
Very well done.
Inawati
Very beautiful image
3DClassics123456
I am not a fan of wars and weapons, but as a fan of History, I appreciate the historical true details of this character.
rikomortis Online Now!
Exceptional Image !
mstemen77
Your render really brings out the details of the clothing, really really like the shoes... Great character and work
SydneyKeys
Thank you - I wanted him to be near the end of the war and trying to work out "what happens now that all is lost" so the short brown boots were the proper choice, by that time in the war boot dye's and leather were in short supply. The uniform did all the heavy lifting in this image ... I just tweaked the character a little.
mstemen77
Ah a very well thought out character and scene. Imho, it is things like these that somehow carrythrough in the render on some level. Very thoughtful and great empathy with your work... I like it :)