My name is P Sean ONeal.
I'm a digital artist and 3D modeller, and writer. I first got into 3D graphics with Poser 2 more than 20 years ago but life pulled me away from 3D graphics for awhile and I worked as a building contractor. I'm now returning to this old passion, catching up, building my skill sets and learning to use new software. I'm still learning my way around Daz Studio, I'm intermediate with Blender 3D, and am also starting to learn to use the Unreal Engine.
I'm planning to make props and assets for Daz Studio for free and for sale in the future.
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Comments (4)
Causam3D
Rock generator. I LOVE that thing! Nice job.
CoolDimension
Beautiful scene and effects!
chrysaor
Great model and lights. Maybe You are a Bard of lighting!?
BardicHeart
The rocks were actually just spheres I put a Voronoi displacement on and then tweaked the settings a bit, quick and easy, added a PBR material and that finished them out. But yeah, the rock generator is handy I used it in my asteroids image along with a procedural material I made for them.
The lighting was very simple, I just used a skytexture in the world node setup. No other lights, no HDRI. Then added a bit of glare in the post render compositing, an RGB curve to tweak the contrast subtly, and a denoise node to help speed up the denoising without having to run so many render passes (only used 100 passes in the render).
The models were fun but also pretty simple. The three trees in front were done with the Tree generator (and that thing really is useful) and then I used the snow generator tool to add the snow. Then I took one of them, slide it over to the side and enabled transparency, set up a second camera and rendered three shots of it rotating it a bit in each one. Those three images then got put on planes (add image as a plane) and that's the three trees you see in the background, saves on rendering.