Sat, Jul 6, 10:46 PM CDT

The Evil Lair

Blender3D Fantasy posted on Jun 09, 2022
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Description


the devil is in the detail so ive been told, and there in lies my binding struggle with 3d graphics for the last 10 years or so... i dont know of you guys even remember my bryce surrealism... way back before it seemed to be a thing, i wanted to use high res textures from photos over high resolution models, to push the boundaries of realism combined with the digital world. i "tried", and while my early experiments were a good start, as i evolved creatively i could not progress in output. lets face it, while i do love bryce, that shit will crash on an eyeblink, and has never been able to handle high poly models or textures. HUGE friggin problem when youre trying to push it to the limit. like a decaf americano. when was the last update? carrara allowed me to go much farther, it can take a lot, and do alot, but when it came to the integration of other content, honestly after so many years of being a part of the daz community, their "us and only us and our content" attitude just wont fly anymore. having access to genesis and all my daz content w/i one app was beautiful, so it was rather asinine to not allow their newer figures directly into carrara. when was the last update?!? so now im getting into blender, reallusion, zbrush and 3dcoat, and can push a little farter =P but still... million poly models w/ 8k textures... thats when you "see" detail... but who am i kidding, no matter what i do, the system lag makes free flowing creativity IMPOSSIBLE. sometimes it takes so long for the program im using to finish a process, that i forget what i was even doing, lol so now they are saying ue5... nanite technology... lets see. i modeled this mesh in zbrush to test, its "only" about 700k polys and my system slows down considerably. the next res totally chokes the system, but even this version, a lot of the detail is gone. admittedly, just the default node wrangler set up, will adjust texture setting but not too hopefully it will make much difference. a simple cylinder uv'ed with 5 zones, but "at scale" detail is just lost. a 4k map over the ground isnt enuff to give the detail it needs, but to add more uv tiles............. blah. waiting to test the terrain in ue5 and see if nanite will help...

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