Hello!
I'm the Fire Angel, I've been making 3D models since the mid 1990s and began making and selling Poser content since 2001. I'm an eccentric Englishman known by my friends to be pedantic, perfectionist, great with small kids and often amusing to be around (when I am amusing it's not always intentionally but hey it will do). My perfectionist streak means it sometimes takes me a while to finish products, but my customers tell me they are usually worth the wait.
I live in London, England, I came to this city in 1982 intending to stay for a long weekend and have lived here ever since. I hope you like my contributions to Renderosity as they accumulate, and remember to have fun making your own contributions here, whatever they are.
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (4)
Staticon
A Fantastic creation - it looks a little like some antique fine porcelain.
Great work. :-)
fireangel
Thank you! I think the look was because I made the gold leaf material for some parts of the mesh and used that distinctive blue colour pallet for the rest of it. Gold leaf on a shiny smooth blue sounds just like some of those porcelain vases in the Victoria and Albert Museum.
RodS
OK, this is fantastic! I've played around a bit with that Mandelbulb app, and had some pretty neat MBs come out of it. I think I still have it somewhere. And now Blender does it.
If things here ever calm down a bit, I really want to start messing with Blender.
Anyway, this is really great, and it does remind me a lot of fine porcelain.
fireangel
Thanks! Yep, still having fun when I get time to play.
Mandelbulb 3D and Mandelbulber make it possible to produce much finer detail in the mesh because they are optimised for surface following when performing the calculations, and Blender can't do that (yet!). This means they only have to perform a fraction of the calculations as they only do it in the vicinity of the surface. Blender has to calculate for very voxel (3D equivalent of a pixel) in the cube containing the final mesh. In this image it had to calculate for over a billion voxels, each time iterating the Mandelbulb equation four times through! After that it had to interpolate a surface from over a billion voxels. Still the whole thing took about nine minutes including rendering, which isn't bad.
However the material and lighting options in Blender are so far ahead it is definitely worth exploring some fractals in Blender rather than the specialist programs. I have now worked out how to animate this, but it will be a while before I show any animated Mandelbulb as I calculated that my machine will take about 92 hours to render 14 seconds of animation. I'm still going to do it, leaving it rendering overnight whenever I remember to do so.
ladylake
This is beautiful. I know nothing about Blender but played with Mandelbulb some some time ago.
fireangel
Mandelbulbs are fascinating, like many fractals! Thanks for taking a look.