close quarters by MatCreator
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Description
applied a lot of tested theory and here is the result. this was more of a modelling experiment than anything, i wanted to test retopology in zbrush and 3dcoat, texturing, adding stuff to ue5, and then textures and lighting in ue5... very similar to blender, but finding the right node to do what you want is another story... im happy with the models and the process, that went a lot smoother than usual. id like to set up the backdrops as freestuff items, but filesize =/ on a good note, the density of the models is actually quite low and the mapping pretty good too =)
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