openworld build 1 by MatCreator
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Description
finally finished setting up the base openworld for my concept... now to populate and bring to life... took a long while figuring out how to set up systems for grass and such, not easy by any means. establishing an automat was a serious challenge, following tutorials and other peoples methods i had to with little experience, allow the "matcreator" to consume me once again to get it where i wanted it. its more than a material, its like the foundation of your pipeline for your openworld system in unreal engine 5, so its way more involved than im used too. its like a recipe. grandmas secret recipe thats been passed down over the ages. that well protected secret, that each generation adds its own unique flavor and taste... and i hate nodes, lol
Comments (2)
MatCreator
https://drive.google.com/file/d/1yejzE4xYeSjHOkBgl6z6P7BeliWScZ9F/view?usp=sharing
CHMedia
This is so in depth!