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fortress of solitude

3D Studio Max (none) posted on Jan 06, 2003
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Description


Faking global illumination in Viz3 Any advice about how I could improve it in photoshop?

Comments (4)


Teapot

10:08AM | Mon, 06 January 2003

photoshop tip: image/adjustments/ autolevels and autocontrast. it seems too bright, i have to try finding shadows in the pic. dig the house, is that an earth map behind the glass??

violater

2:24PM | Mon, 06 January 2003

Thanks for the comments and photoshop advice guys. Yes the grass is a blend material. cheers

Abreu

9:32PM | Mon, 06 January 2003

Well, how did you fake the GI? Perhaps you need to add more lights and increase the shadows density. The design is great!

KriTTer

8:30AM | Tue, 07 January 2003

Good model, ... need more textures and lighting more realistic... bud is a nice work.


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