Thu, Nov 21, 6:05 AM CST

Spring Flosskini BustStrap Puppeteer Walkthrough

Video Gallery Work In Progress posted on Feb 08, 2023

Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


So my Flosskini + Boobstrap product has an additional Puppeteer preset sheet option, which many of you might not be too sure about using. Well, here's a simple video (using the Genesis 8 Female mannequin with filament preview without cutout maps) showing you exactly how this Puppeteer sheet can be used to animate, shape and pose your characters' breasts when she is using the boobstrap AND also when she is not using it since this animation controller is not dependent on the outfit, it will work with or without the flosskini or the boobstrap. Bottom line is that you can use this puppeteer sheet to easily animate breast movements on your characters for this outfit kit or for anything else. One suggestion for using this with any other kit is to purge the "SF Boobstrap Cleavage" values on the "Squeeze" section located on the right side of the sheet, so that the custom sculpt will not load with any of your other outfits but the animation poses will still load without any issues. This puppeteer sheet uses ONLY the base G8F essentials assets, so you will not need anything else or anything extra to use it with your characters. A couple of things I was not able to show in this video: - I did not dForce simulate anything over here. You can go ahead and use the simulation to resolve the unusual 'curve' of the strap around the sideboobs to make the strap look taut, when you move the breasts downwards. This can be done for both static poses as well as for animations. - The micro-second of clipping seen on certain extreme animation poses with the mix of body shapes and breast shapes will get resolved through the smoothing modifier when you let go of the mouse button. When you are actively creating the poses/keyframes, the smoothing modifier will not kick in to resolve the mesh but will do so after you have set the keys. - I have not used any of the translation+rotation modifiers for the front, rigid buckle region over here. If you mix those controllers with any of your animation / poses / puppeteer values then you'll be able to really fine tune the realistically tautness of that strap. You can unlock the rigid region controllers as well for extended support, since I have limited them for the sake of packaging. I hope this video was useful in someway to anyone who was wondering what to do with that puppeteer sheet. Any additional questions regarding my Flosskini or Bust-Strap can be directed directly towards me and I'll help you out with those queries :)

Comments (1)


)

brain1969

12:21AM | Thu, 09 February 2023

great work

SWTrium

1:02PM | Sat, 11 February 2023

Thank you :)


3 40 4

00
Days
:
17
Hrs
:
54
Mins
:
58
Secs
Premier Release Product
Convention Centre for DAZ
3D Models
Top-Selling Vendor Sale Item
$22.00 USD 50% Off
$11.00 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.