My passion is working in the 3d medium to create organic beings and bringing them to life on the screen.
I primarily model the human form and have done much character development for human-type characters that utilize realistic porportions and follow realistic human anatomy.
My art background includes 3 years of Anatomy, Illustration and figure drawing, and 3 years of computer arts studies in using Maya, character animation and design. I have been using Maya for about 9 years.
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (1)
MollyFootman Online Now!
Wow! This is a really excellent character. I am supposing it has been done in Z-Brush? Thanks for sharing, I enjoyed viewing! =)
Molly
Shawnaloroc
Thanks Molly, Another zbrush sculpt with poly painting. I don't have fancy render program at the moment. She's rendered out of zbrush with multiple material passes, and those passes get composited in photoshop.