Sun, Jun 30, 11:02 PM CDT

Choice of rides...

Poser Science Fiction posted on Mar 02, 2023
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


This hall is part of 'Internal Base' by viancys0913. The impressive PMX model has two of these multi-segment halls, a single-segment end and two connecting tunnels. https://www.deviantart.com/viancys0913/art/MMD-Stage-Internal-Base-951196587 I exported it as OBJ+MTL from free PMX Editor at default 1:1 scale, imported to Poser. After some iteration I settled on this ~2.0% of default 100% scale. I used free Irfan View to make emission masks from the lit panels' textures, and Poser's 'super-ambiance' facility to illuminate them. The turret trucks are by Cima over on 'Bowlroll'. There's PMX models of a stand-alone yellow tug, a green cart, and a tug+6-cart train each in green and red. bowlroll.net/file/244251 The download password is given in glyphs on the referenced nicovideo page. It is the entire block *between* the「 and 」, including the two dashes, that Google Translate gives as "I have a cup of kobuyo". You may have to turn off auto-translate and reload page if browser hides most of text... Again, you may export as OBJ+MTL, but I ran them through Truebones' ($$) "PMX to FBX" converter. Current version keeps the rigging, but cannot yet call textures. I used free PMX Editor and Google Translate to rename the PMX materials and texture calls to English, also copies of the texture files. I used Irfan View to make a 'white spot on black' emission map for the tugs' headlight. Truebones' utility auto-scales the FBX conversion so tug, train etc import to Poser at 100% default scale. Referencing those translated PMX materials' lists in PMX Editor, I hand-loaded their textures via Poser's Material Room. A test render showed the combined hall lights were bright enough, but the tugs' were dim. So, I converted the tugs' super-ambient lights to Cycles Emission. See my tutorial here... https://www.deviantart.com/nik-2213/art/Poser-glow-by-Super-Ambient-or-Cycles-Emission-909755263 Scene complexity would have crashed my ageing twin-GPU cards so, after several quick CPU-only test-renders, I sent this job as 'CPU-only' to my network-render 'Box' with Superfly, progressive, 128 pixel-samples, 64 vols+buckets. Took a while to transfer scene and texture files, ran in 2½ hours..

Comments (0)


No comments have been posted. Sign In or Register to share your thoughts.


0 13 1

03
Days
:
00
Hrs
:
56
Mins
:
33
Secs
dforce - Chill Summer - Genesis 8
3D Models
Top-Selling Vendor Sale Item
$13.95 USD 50% Off
$6.98 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.