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Choice of rides...

Poser Science Fiction posted on Mar 02, 2023
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Description


This hall is part of 'Internal Base' by viancys0913. The impressive PMX model has two of these multi-segment halls, a single-segment end and two connecting tunnels. https://www.deviantart.com/viancys0913/art/MMD-Stage-Internal-Base-951196587 I exported it as OBJ+MTL from free PMX Editor at default 1:1 scale, imported to Poser. After some iteration I settled on this ~2.0% of default 100% scale. I used free Irfan View to make emission masks from the lit panels' textures, and Poser's 'super-ambiance' facility to illuminate them. The turret trucks are by Cima over on 'Bowlroll'. There's PMX models of a stand-alone yellow tug, a green cart, and a tug+6-cart train each in green and red. bowlroll.net/file/244251 The download password is given in glyphs on the referenced nicovideo page. It is the entire block *between* the「 and 」, including the two dashes, that Google Translate gives as "I have a cup of kobuyo". You may have to turn off auto-translate and reload page if browser hides most of text... Again, you may export as OBJ+MTL, but I ran them through Truebones' ($$) "PMX to FBX" converter. Current version keeps the rigging, but cannot yet call textures. I used free PMX Editor and Google Translate to rename the PMX materials and texture calls to English, also copies of the texture files. I used Irfan View to make a 'white spot on black' emission map for the tugs' headlight. Truebones' utility auto-scales the FBX conversion so tug, train etc import to Poser at 100% default scale. Referencing those translated PMX materials' lists in PMX Editor, I hand-loaded their textures via Poser's Material Room. A test render showed the combined hall lights were bright enough, but the tugs' were dim. So, I converted the tugs' super-ambient lights to Cycles Emission. See my tutorial here... https://www.deviantart.com/nik-2213/art/Poser-glow-by-Super-Ambient-or-Cycles-Emission-909755263 Scene complexity would have crashed my ageing twin-GPU cards so, after several quick CPU-only test-renders, I sent this job as 'CPU-only' to my network-render 'Box' with Superfly, progressive, 128 pixel-samples, 64 vols+buckets. Took a while to transfer scene and texture files, ran in 2½ hours..

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