Sat, Dec 21, 8:56 PM CST

Pangur Ban(w.i.p.)

Lightwave (none) posted on Jan 08, 2003
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Description


This my first full body project; about 2 days, 2000 polys, one light, about a 10 sec rend. two procedurals one shader. I want to add arms and legs and a backgroumd, eventualy. The body and head are box modeled and the eyes are subpatched from points I built up; trying to connect the eyes with the rest was challenging but I just matched the point count on both and drug them into postion to weld.

Comments (4)


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jmbwalsh

10:55PM | Wed, 08 January 2003

"Pangur Ban and I, my cat, tis' a like task we are at..." You must be Irish? -- Nice character, interesting texture.

Morden999

2:55AM | Thu, 09 January 2003

looks nice but could use some uv rgb, specular and bump mapping to add realism and a little Depth of Feild Couldn't hurt either, but like what i see so far in ur modelling.

Voxel57

7:49AM | Fri, 10 January 2003

Throw some textures on there!:>) Nice start! Id like to see it when you add more detail. Im curious though. Why did you build eyes that way? Smooth shift,bevel,add edges is a great way to go, faster too. You may have already been there but there are some great tuts on the Lightwave3d site about this tecnique. http://www.lightwave3d.com/tutorials/modeling/head/index.html

shadowdragonlord

9:56PM | Wed, 15 January 2003

Aye, he looks like a friendly Protoss, if ever there was one! I like this character, can't wait to learn how to make them!


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