I've worked with Poser since April '07, most commonly with fantasy/mood themes, or to express my current obsession with Sherlock Holmes. I have lots of fun experimenting with procedural textures, I love playing with lights and camera angles, and I hope one day to join the ranks of modellers. In my renders, I usually don't do post work, preferring instead to utilize the program's native features, or to re-do a render if something went wrong. After more than a year of that I've recently branched out to Carrara and haven't looked back since.
I also do erotic images, some of which are posted to my gallery at www.renderotica.com under my username elena_c. I'm also at Y!Gallery under elenacalderas.
I do commissions. For more information, look at www.elenacalderas.com.
In real life, I'm a middle-aged female with a degree in biology, working as a scientific consultant, with lots of outré hobbies that no one would believe me anyway (started with medieval reenactment and becoming really strange from there).
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Comments (2)
Arodia
This does look pretty good. How about materials from the older version of Superfly? Is it possible to just apply them and render them with the new version or do they have to be tweaked? I don't use Poser. I do render in Cycles. If P13 can take and render Cycles materials it would be real game changer.
elena_c
Poser can use Cycles ( = Superfly) in two ways. One is a so-called Physical Surface node that is sort of a hybrid of Poser and Cycles Root Node and can take both Superfly and Firefly shaders, and the Cycles root node that can only take Cycles materials. Poser 13 ships its assets, props and figures, with the Physical Surface root node, so you can use them in Superfly out of the box. All the legacy mats were converted to be used with Superfly. This was not the case for previous versions of Poser, where all the legacy assets only had Firefly mats. Also, I think there is a script that can convert legacy materials, but so far I haven't used it.
I tweak the materials Poser assets ship with and turn them into pure Cycles materials (using the Cycles root node) because I think they render better (and faster). I did this for this image as well. If you use Blender, you will be able to use this knowledge for the Cycles root node in Poser.
I hope this makes sense. It's still early in the morning :-)
Arodia
Thank you so much for all the exhaustive explanation! I have been looking into Poser and like what I see. This was really helpful!