Unnamed Ship - just updated by Morden999
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Description
Just mapped ship and added some morion blur and DOF, let me know what else it needs.
Comments (6)
volk23
its awesome. how about adding some engine flames?
Morden999
It's Supposed To Be A Scramjet Type Thing Which Dont Have Much in the way of Flame, Could Maybe Use A Flare (Cause They Get Their Oxygen From The Atmostphere producing a clean almost white hot flame) if u want to know more about scramjets and see some real photos goto http://www.tc.cornell.edu/Research/CMI/RLVsource/scramjets.html
zapper1977
ok please tell me the settings for your HV smoke i ahve been trying to do the same.....awesome pic ;0]
Morden999
Use these Settings For Hypervoxels Object Type = Volume Geometry of HyperVoxels: Paticle Size 1m, Size Variation 50% and align to path Shading Basic: Luminosity 100%, Opacity 100%, Density 34%, Thickness 39% Smoothness 47.5% Shading Advanced: Render Quality Medium, Near Clip Distance 337mm, Volumetric Shadows, Texture Shadows, Shadow Quality Very Good, Shadow Strength 50.5%, Illumination Beer, Use All Lights Hyper Texture: Texture Crumple, Frequencies 4, Small Power 0.75, Texture Amplitude 50%, No Texture Effect, Effect Speed 100%, Scale all 500mm. Well Thats all of em hope it helps
Moebius87
Exceptional work. Very nice job on the hypervoxels (thanks for the settings). Also like the motion blurring here.
Lauriegamemaster
Stunning improvements from the last render of this, it just shows doesnt it. I am amased with improvements, be proud of this 1