Sun, Dec 22, 8:13 AM CST

Unnamed Ship - just updated

Lightwave (none) posted on Jan 09, 2003
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Description


Just mapped ship and added some morion blur and DOF, let me know what else it needs.

Comments (6)


volk23

1:32PM | Thu, 09 January 2003

its awesome. how about adding some engine flames?

Morden999

1:50PM | Thu, 09 January 2003

It's Supposed To Be A Scramjet Type Thing Which Dont Have Much in the way of Flame, Could Maybe Use A Flare (Cause They Get Their Oxygen From The Atmostphere producing a clean almost white hot flame) if u want to know more about scramjets and see some real photos goto http://www.tc.cornell.edu/Research/CMI/RLVsource/scramjets.html

)

zapper1977

5:19PM | Thu, 09 January 2003

ok please tell me the settings for your HV smoke i ahve been trying to do the same.....awesome pic ;0]

Morden999

3:12AM | Fri, 10 January 2003

Use these Settings For Hypervoxels Object Type = Volume Geometry of HyperVoxels: Paticle Size 1m, Size Variation 50% and align to path Shading Basic: Luminosity 100%, Opacity 100%, Density 34%, Thickness 39% Smoothness 47.5% Shading Advanced: Render Quality Medium, Near Clip Distance 337mm, Volumetric Shadows, Texture Shadows, Shadow Quality Very Good, Shadow Strength 50.5%, Illumination Beer, Use All Lights Hyper Texture: Texture Crumple, Frequencies 4, Small Power 0.75, Texture Amplitude 50%, No Texture Effect, Effect Speed 100%, Scale all 500mm. Well Thats all of em hope it helps

)

Moebius87

10:09AM | Fri, 10 January 2003

Exceptional work. Very nice job on the hypervoxels (thanks for the settings). Also like the motion blurring here.

Lauriegamemaster

3:07PM | Fri, 10 January 2003

Stunning improvements from the last render of this, it just shows doesnt it. I am amased with improvements, be proud of this 1


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