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Borg SHIP WIP

Lightwave (none) posted on Jan 09, 2003
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Description


I just wanted to look what the grid is looking like right now. When i finished moddeling the whole grid. I only have to texure it. But i think it really is becoming a polygon monster!!!

Comments (3)


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Moebius87

11:42PM | Thu, 09 January 2003

Nice work! Have you considered creating a seamless tile texture with your grid? You can then map that on to an underlying flat plane of the cube, bump map it, and then add fewer nurnies to the outside. This might help with your polycount without sacrificing your terrific level of detail.

MatrixG

4:49AM | Fri, 10 January 2003

Thanks guys. Before i started to model the grid i had a texture on a plane for it. Problem is: Its only 200x200 Pixels, and it was from a borgcube mesh I had downloaded last year or so. I was looking in the web for a texture but found none that was big enough, my main thought on this project was to create a borg cube for really good close ups so i would need a really big detailed texture.If you know where i could get one tell me!

Zlayer

5:01PM | Fri, 10 January 2003

Perhaps I am mistaken, but is it not possible to render your cube so and retrieve a texture in whatever size you wish? Just an idea.


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