~Tinker Bell~ by Ken1171_Designs
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
My fanart of the Disney fairy Tinker Bell, created by J. M. Barrie in 1904 for his Peter Pan novel. I was a fan of Peter Pan from childhood, but in those days Tinker Bell had no dialogs. Nowadays she has become the protagonist in her own movies, and she finally has a voice and dialogs. We get to know more about her life and village. She is so iconic that she appears in all Disney movies openings, leaving a trail of pixie dust. Image composed with Stable Diffusion and Paintshop.
Comments (3)
randalthor2
I actually had a crush on this character when I was a kid. There I'd said it lol. Good job.
Ken1171_Designs
I was fascinated by her character because the Peter Pan movie told us basically nothing about her. She didn't even have dialog. But nowadays she has her own movies, complete with dialogs, and they are ALL good! Don't miss them. ^____^
randalthor2
All that is pretty recent (Disney Channel if I'm not mistaken?), by that time I was already watching it with my kids and the phase was long gone. But yes, it was pretty nostalgic :)
MollyFootman
The way Tinkerbelle is presented by Disney you didn't have to do much of your trademark Ken "Sexy-ing up". As a totally unrelated aside I don't know if I ever let you know it, but I have installed and am using all the scripts of yours that I have purchased in P13 and they seem to be working fine. =)
Molly
Ken1171_Designs
Thanks Molly! The character was first introduced in 1904, but the Disney movie only came half a century later, which explains her 1950's hairstyle and outfit. She is full 3D in the modern movies, but for this one I wanted to make her more 2D-like. :)
Thanks for the feedback on my scripts in Poser 13. Some of them had to be patched to cope with the changes in the material room, where the Physical Surface root node has been expanded. They should all be working in P13, but as the program keeps changing over time, I have to keep an eye if they break something. ^___^