~Gravity Forces~ by Ken1171_Designs
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Description
This is a particles simulation I made to visualize the gravitation forces between the particles in real-time. The particles with bigger mass have a bigger effect on the smaller ones, often getting them trapped into an orbit. However, as the small particles gather kinetic energy, they eventually get fast enough to escape the orbit, getting slingshot away from it.
In normal conditions, the orbits would be elliptical, but as more particles with different masses enter the system, the gravity push and pull forces become quite complex and chaotic. The lines indicate these forces. The closer the particles, the bigger the force, which is also influenced by mass. Like in the "Jungle Law", the bigger particles tend to dominate the smaller, which can only escape by getting faster.
You will notice when 2 bigger clusters collide, the gravitation forces are such that many particles will be slingshot into the distance. I find it pretty amusing to watch the dynamics develop over time.
As this is a system with an exponential complexity (n in the power of n), I have simplified the physics by limiting the maximum distance a particle can interact with others to a fixed value for the sake of performance. This makes it less realistic, but still fun to watch! ^____^
Simulation made in Godot4 engine, coded in GDScript with Vulcan hardware acceleration. Music by me.
Comments (2)
marini
It is a fascinating video and the detailed explanation is very interesting. Very nice also your music that fits well to the animation!
Ken1171_Designs Online Now!
Thank you! The movement may appear to be totally chaotic at first, but the lines help visualizing the forces, and understand what's happening. Also, thanks for noticing the music - I made it just for this animation. ^___^
MollyFootman
I'm with Marini: very visually interesting and the music is perfect. I appreciate the explanation as my understanding of complex orbital interactions is pretty much... nil. XD
Molly
Ken1171_Designs Online Now!
Thanks Molly! This was one of those geeky moments where physics simulations can look pretty. ^___^