(As of mid 2023): I've been laid up for a few months with a broken leg, and since my ancient laptop starts to go into meltdown if I even mention Poser, Studio, or Blender I've found myself killing time trawling through my back catalogue of stupid pictures. For a short while I was also spending far too much time on the Wombo Dream website, but I've mostly got over that.
Several years ago I pulled all my freestuff and pictures from Rendersity because I didn't like the way certain things were going.
However, now that I've got far too much time on my hands I've started uploading stupid pictures again. Old ones. And Wombos. Lots of 'em. Don't blame me - it's Renderosity who decided to give 10 reward points per gallery upload ! :oP
You'll also find me at ShareCG, DeviantArt, DAZ3D, HiveWire3D, and maybe a couple of other place - I'm user 3dcheapskate wherever I go (so far), and I'm usually active on one or other.
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Comments (2)
Richardphotos
outstanding pov and pose
3dcheapskate
Thanks. My usual approach, when stuck for inspiration, is to load V4 and apply a few more or less random poses whilst moving the camera around. I often find something that looks interesting. And of course every off the shelf pose benefits from a little tweaking.
MollyFootman
Extremely interesting PoV, I think. I love the natural fall of the hair over her shoulders and onto her back. I'm thinking that didn't happen by accident... ;-) Thanks for sharing, it was delightful to view! =)
Molly
3dcheapskate
Thanks Molly. My usual approach when I open Poser without any specific picture idea in mind is to load V4, apply a random pose, and move the camera around randomly. That's exactly how this render came about. I made a few pose adjustments, mainly hands and head. I used the built in morphs and body parts of her hair to try and get it to drape as realistically as possible, but there are limits to what you can do that way, so the bend in hair hair just behind her shoulder isn't right. I'm sure the morph brush could've helped but I've never really used that.