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Description
Environment: Cyberpunk Corridor by Dreamlight
Lights: Precision HDRI lights by Paper Tiger (Renderosity
Model: Julia 9HD (body), Joan 9HD (head) - DAZ original
Skin textures: GC Natasha for Genesis 9 by guhzcoituz (RenderHub)
Clothes: Breakaway Outfit for Genesis 8, 8.1 and 9 by Linday & dForce HM Vihar Outfit for Genesis 9 by HM
Hair: Curly Top Updo Hair for Genesis 9 - DAZ Originals, outoftouch
Animation: Runway for Bikini Show for Genesis 9, 8, and 8.1 by Havanalibere
Music: dr. Zoran Kraljevski - 'Highway'- 'AS Pik/Bad Destiny' movie soundtrack
animated & rendered in DAZ Studio iRay
render settings (CPU+GPU):
1. Progressive Rendering - default except Max Samples 300 (Rendering Quality Enable OFF)
2. Filtering - Bloom Filter Enable ON; Bloom Filter Radius 0.5; Bloom Filter Threshold 12000; Bloom Filter Brightness Scale 0.1; Post Denoiser Available ON; Post Denoiser Start Iteration 295
Color grading done in Adobe After Effects 2021
computer: MSI i7 3,6 GHz; 32 MB ram
graphics card: ASUS nVidia RTX 2070 SUPER
render time: 22 hours 23 minutes 46 seconds
...not the first but probably the last time that I render 657 frames animation in DAZ even for fun. only if DAZ implement some distributed rendering solution (or, what will be more likely, if I get myself a better graphics card).
Comments (5)
EVargas
Yep 2 min per frame if my math is right, it is a lot to wait, but the result looks very cool!! What image resolution? A side note, there are some small things that's hard to perceive before the final, even doing test renders, I see something flickering on the back of her neck (maybe hair penetration?). Interesting to note at 0:18 when she walks through the smoke, the transition is like of a flat vertical plane.
ilumminati
thanks for your comment... and for the reward. well, that was absolutely unexpected.
img res is kinda low 720x1280; and yes, you're correct - there are some flickering but I think it's a glitch in render or something similar (reflection or something else, not sure). and YES, she walks through the flat vertical plane - I could have done something (and I would if it was something 'better' than the test render) in Embergen or even Phoenix in Max, but just wanted to see how the environment works in video. perhaps - next time. thank you again.
water
Excellent !
brain1969
superB
Krid
..real cool walk and excellent lightning
krickerd
Professional work!