Wed, Nov 20, 5:26 AM CST

TRESPASSERS

Poser Adventure posted on Jan 26, 2024

Contains nudity, violence

Content Advisory!

This artwork contains mature content: nudity, violence.

View Anyway
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Nobody was monkeying around that day. I'm still pretty new at making scenes in poser and Advice is always welcomed.

Production Credits


Comments (4)


)

kalebdaark

7:14AM | Sat, 27 January 2024

Since you asked for advice:

For a young 'un, not too bad. Art's pretty subjective, so take my words with a grain of salt.

She looks hurt, maybe a small amount of blood around her right forearm would draw attention. Blood is easily overused, so just a trickle will do to hint at some violence a moment ago. The spear in the one Habilis is OK, but his buddies are still awful close to the girl - you'd think they'd go gonzo and come roaring after her, but here they are looking.

The huge shadow from the rock dominates the middle of the pic. A different lighting angle shedding some light on the violent scene that took place there a second ago shouldn't be obscured - that's your main focal point and you want to put something interesting there that tells the story. It's there, but you can't see it because big dark shadow. You can turn your shadows down when you click on the light. There's a slider bar. Try between .200 and .500 max, or just have the main light coming from the top right. That'll still shadow your girl well.

The ground and the rock she's hiding behind are a bit too smooth. Here's a neat Poser trick for cracked ground: Take your bump map (or even your diffuse map - no foolin') and plug it into your displacement. Then set displacement at a small negative value...or positive depending on the texture (test render). Instant cracked earth. Me, I'd pick a more natural texture for the rock, maybe even something based on a photo. Think about where this is: is it a desert or jungle or? You'll get smooth sandstone in the desert but in a jungle you'll probably have mossy old volcano rock.

Trick: where an object meets the ground, there should be a tone change. A subtle hint of a darker tone where the object makes contact in a temperate environment (ground moisture seeping up). This is usually done in post-work, but could be done on the object texture itself. In Photoshop, this would be a color burn sweep on that part, maybe with a graying sponge tool to keep the tone from getting too saturated. If you're getting the impression that many textures are inadequate fresh-out-of-the-box, you are correct.

I like the girl - nice 'n dirty and prehistoric. That shows you have an eye for your genre. Post-apocalyptic should have dirty people too. If you want to dirty up skin with photoshop, pull up your skin then do a mid-gray layer over that. Do a render -> clouds to get a black and white cloud effect, then blur that a little. Make that layer multiply and play with the opacity. Save as a different name and load onto your figure. It'll need postwork to fix the seams. You can do a layer like this in postwork too, just make sure to stay within the lines of your figure.

Start following some artists on this board that you like and that have a high skill level. Saby55, Water, Sydneykeys....there are others. Some of those use DS instead of Poser, but the point is keep your quality point high. Get the basics down pat, then stretch yourself as an artist. Take on some hellacious project that's impossible. You might not hit the mark, but you'll certainly learn a lot doing it.

Other than that, good job. Better than I did at first.

rj3504

8:06AM | Sat, 27 January 2024

Thanks Kalebdaark. Lighting is the hardest thing for me right and I totally forgot you can mess the shadow. I’m using one light, should I have used more?. I wanted displacement on the rock, but my UV mapping left seams or opening in the render. Any way to fix that on poser end?

I’m curious to see blending of the ground and stone in photoshop. Tried it using layers and a transparent map with no success.

But seriously thanks for the advice karebdaark

)

helderres

10:32AM | Sat, 27 January 2024

Great artwork!!! Very well done!!!

richiecunningham

7:15PM | Sun, 24 March 2024

@rj3504 Good job. I especially like the I can't see, hear and speak fellows :-) @kalebdaark That's a constructive and useful critic! We should all try to post comments like you did here.

rj3504

5:12AM | Mon, 25 March 2024

Thanks


0 46 1

01
Days
:
18
Hrs
:
33
Mins
:
33
Secs
Premier Release Product

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.