KrashWerks Kelsey - IRL by truthordare
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Description
NOTE: This artwork is based upon a promotional image of its subject character. Credit for the reference image goes to KrashWerks. I have created my iteration of it for illustrative purposes relating to the use of AI as an enhancement tool for 3D renders.
I have always been enamored of Kashwerks' characters. The lovely Kelsey for G9 is on my wish list, but since I wish to be able to control the extent to which I invest in the G9 generation, I wanted to see if I could get an idea of what Kelsey might look like in real life (IRL) by applying AI judiciously to her. I took the liberty of using one of KW's promo images of her as a base, thereafter applying a slight breath of AI to it in order to soften some of the 3D render "signatures" while imparting some photo-realism. Note that the introduction of some AI to the image is the only modification to it; there were no muscle or other morphs used (especially as I do not own Kelsey at this writing). Part of the point of this exercise is to illustrate that careful application of AI can be employed to minimize, or even eliminate, the need for expensive morph sets in character development or presentation once the base character has been acquired. In my case, this will allow me to use the G9 platform in a way that largely liberates me from the expense of having to purchase muscle morph sets in the pursuit of a fitness or muscular physique. Within limits, and with a bit of editing, I can achieve my desired result using a mere text prompt to produce an AI-enhanced image to composite with the original.
Comments (3)
helderres
Very beautiful model, pose, clothes and expression!!!
truthordare
Credit to KrashWerks for those items. My work is in trying to bring Kelsey as close to IRL as I can get her using the tools currently available to me. Can't wait to acquire her and her hair/clothes, though!
helderres
I also have to purchase the resources I use in Daz. Unfortunately I still don't know how to create my own and I can't acquire all the Renderosity resources I want. That's why I end up having to be content with what I have. (Sorry for the bad English).
leeduva
Agree with your statement.