Sphere in Cube by BryceHoro
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Description
The object is by Steven Ray, within it four copies, each one a bit smaller, all have full Specularity with a high Halo and are transparent. The ground is black with full Metallicity and some Reflection. Behind the object a radial with soft shadows, rendered with Blurry Transmissions. Background by the "Gasclouds_B09_SC" HDRI (unpublished). The idea is based on the video "Simulating SSS Basics" by David Brinnen. Experiment to create a Sub-Surface Scattering (SSS) effect.
Comments (4)
Staticon
Very nice. I may have to check out this SSS effect. It looks excellent. :-)
BryceHoro Online Now!
Thank you Staticon.
MagikUnicorn
COOL IDEA
BryceHoro Online Now!
Thank you MagikUnicorn.