Sat, May 11, 7:17 PM CDT

Bat Mirror Revisited

Blender3D Horror posted on Apr 09, 2024
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Description


Feedback indicates it looked too clean, flat and needed texture. So, I added thickness to the reflective wall like glass gave the transmission tint a slight green that accumulates over multiple bounces. I reworked the lighting to provide contrast. Added ambient occlusion to the interior. Put some dirt on the floor, and added a vignette in post along with the normal color/contrast adjustments.

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