Ultrasm 128MB MP3/WMA by ChrisWalker
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Description
Hi, long time no post :) Been busy with college and life and stuff. Anyway I got this for Christmas and got bored and decided to model it. Although you can't really see it, i used a floating point TIFF to act as HDRI. I learnt how to do this from one of the Q&A's in 3d World. Let me know what you think. Thanks.
Comments (14)
MBaker
Hi Chris, Long time no see indeed! Nice to have you back. Excellent piece of work mate! Could you tell me what version of max your using now and explain a little more about the floating point tiff please! Keep up the good work mate. See ya soon!
ShadowWind
Very realistic modeling and render...
Fogge
Looks realistic and good.
Nice model and render job...
KriTTer
Very realistic, very good work. Great model.
deadpencil
Nice model - very convincing. The global illumination image samples could do with a bit of tweaking...looking a bit patchy in places...although, very good render
GonZoDIGIT
your good!!! :o)
Leodis3D
Absolutly outstanding!! You are gonna go far!!
jgeorge
Gd to see another piece from you... Great work, it seems real...
kennyliu
Fantastic!!
soheil
Really good work, very realistic. love the soft skadows |;)
--Divide-By-Zero--
Looking good Chris. Wish I had one of these! Keep it up. =DBZ=
allengraph
Excellent model and render!
KidAmnesiac
i don't know what ur talking about, ur floating point TIFF's are very obvious. HDRI's are soo uncool man.....ermm....yeah.poingnant....very..... poingnant!
OpticalSingenoid
Good Modeling & Texturing! HDR techniques are still relatively new. They require lots of experimenting. I prefer using "Global Lights" & a Sphere with an environment map instead. Question: The Orange LCD Screen, is it a seperate Object under the glass? If you look at the "real" one, you'll notice a small shadow on the corners... Marco