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Ultrasm 128MB MP3/WMA

3D Studio Max (none) posted on Jan 19, 2003
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Description


Hi, long time no post :) Been busy with college and life and stuff. Anyway I got this for Christmas and got bored and decided to model it. Although you can't really see it, i used a floating point TIFF to act as HDRI. I learnt how to do this from one of the Q&A's in 3d World. Let me know what you think. Thanks.

Comments (14)


MBaker

1:33PM | Sun, 19 January 2003

Hi Chris, Long time no see indeed! Nice to have you back. Excellent piece of work mate! Could you tell me what version of max your using now and explain a little more about the floating point tiff please! Keep up the good work mate. See ya soon!

)

ShadowWind

1:47PM | Sun, 19 January 2003

Very realistic modeling and render...

)

Fogge

3:44PM | Sun, 19 January 2003

Looks realistic and good.
Nice model and render job...

KriTTer

9:19AM | Mon, 20 January 2003

Very realistic, very good work. Great model.

deadpencil

4:31PM | Mon, 20 January 2003

Nice model - very convincing. The global illumination image samples could do with a bit of tweaking...looking a bit patchy in places...although, very good render

GonZoDIGIT

2:40PM | Tue, 21 January 2003

your good!!! :o)

Leodis3D

5:31AM | Wed, 22 January 2003

Absolutly outstanding!! You are gonna go far!!

)

jgeorge

6:11AM | Thu, 23 January 2003

Gd to see another piece from you... Great work, it seems real...

kennyliu

6:07PM | Thu, 23 January 2003

Fantastic!!

soheil

2:56AM | Tue, 28 January 2003

Really good work, very realistic. love the soft skadows |;)

--Divide-By-Zero--

11:18AM | Sat, 01 February 2003

Looking good Chris. Wish I had one of these! Keep it up. =DBZ=

)

allengraph

3:01PM | Sun, 16 February 2003

Excellent model and render!

KidAmnesiac

3:22PM | Wed, 19 March 2003

i don't know what ur talking about, ur floating point TIFF's are very obvious. HDRI's are soo uncool man.....ermm....yeah.poingnant....very..... poingnant!

OpticalSingenoid

11:30AM | Sun, 20 April 2003

Good Modeling & Texturing! HDR techniques are still relatively new. They require lots of experimenting. I prefer using "Global Lights" & a Sphere with an environment map instead. Question: The Orange LCD Screen, is it a seperate Object under the glass? If you look at the "real" one, you'll notice a small shadow on the corners... Marco


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