Old Silver by palmix
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Description
Celtic chalice (9th century). Done to check displacement maps (bump maps don't work with this detailed relief) The simple lathe shape have 20.000 faces, that increases to 1,300,000!!! during the rendering (yes: I've written one million three hundred thousand). The difficulty here it's to perform those gray scale maps (also done by me with Max based upon true celtic ornaments) and applying the UVW coordinates. At my website you'll find the cloth mesh (useful as exhibitor instead the bored plain) to download.
Click here to visit my web site
"INNER LIGHT STUDIO"
Comments (15)
RimRunner
Very sweet is all I can say. :)
nick2k
Impressive work, nice displacement mapping and a very nice render. Well done.
Ricochet
Wow man..that's great!!! (When I'm home, I've to download the maps I've seen on your site!)
Yngwie
excellent as usual bravo
MplsOiBoi
Impressive realism.
section8
Currently I am trying to do something similar using displacement maps on columns and I have learned how difficult that uvw stuff is. Excellent Job!
Simon_W
great ornaments!!!
Art
As with most of your work...Outstanding!!!
--Divide-By-Zero--
Very Impressive. The stains at the top of the chalice look very realistic. Great work. -DBZ-
jasminre
Very REALISTIC and precious work, per the second time I am impressed as well!!!
EYE
It looks great! I do have a tip for you: Using Renderman with the ANimal logic Maxman plugin. Displacement is supported within renderman without the need to subdivided faces. Save an awwfull lot of rendering time and it's briljantly precise! I will try to put an example in my gallery, take a look.
Spinoza
its fantastic and i would like to have the ornament maps. but i dont find them on your homepage :-(
tekener
wow!!! amazing work!
Morgul
looks very real!!
krrid
Great work but feel the red highlight reflection just a littl too strong, fainter may have worked better, who knows. krrid