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land

Lightwave (none) posted on Jan 25, 2003
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Description


inspired by someones render, forgot though. my first try, gimme tips.

Comments (7)


Lauriegamemaster

11:51AM | Sat, 25 January 2003

cool, make the displacement map im guessing? a little less powerfull, add a bump map. and add DOF to the swords ditance so it fits in better with the sky , and make sword bigger to.

rhinoguy190

12:45PM | Sat, 25 January 2003

thanks

)

Moebius87

3:26AM | Sun, 26 January 2003

You really should take this into a uv map to avoid the image stretching like that. A bump map will definitely help. Turn on a bit of SasLite with about 3 iterations to give it a bit of grass. Looks cool so far. :o)

rhinoguy190

10:04AM | Sun, 26 January 2003

i dont know how to do a uv map, im not good wit htextures so i rarely use them, if u can tell me that would be great. saslite either

)

zapper1977

10:50AM | Sun, 26 January 2003

you could use gradients that would quick and easy

EBac2001

10:16PM | Mon, 27 January 2003

don't worry about textures until you get more comfortable with your image dreation skills...you'll learn alot in a year, be prepared and welcome to lightwave

rhinoguy190

7:29PM | Tue, 28 January 2003

thanks


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