David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (11)
woodhurst
I am always stunned at the complexity and accuracy of your models. you have truly mastered the Bryce modeling tools. excellent work!
SherlockHolmes
You know what Bam, you should try and make a short clip of this flying through space or something. All your models are excellent and as woodhurst said, you have truly mastered the Bryce modeling tools...I think all thats left is making a movie! Try it, Good luck!
northern_digitals
Amazing!
garyandcatherine
My goodness, I must concur with my fellow esteemed viewers; you have great talent and a critical eye towards detail in your ability to create intricate models. Great use of "soft" shadows. Excellent render.
Bambam131
viperdude2003, thanks for your comment but, I don't import anything! (Unless I state that I do), I create all these models from scratch using the primitives that come with Bryce. Maybe you should try creating something with the complexity that I include in my models than render it. You will then understand what I believe most people here that comment on my work do. Its just not that easy! A lot of my models take upwards of 6 to 8 weeks to complete depending on the look that Im going for. Remember a fair amount of the shapes you see on these ships is due to the fact of using negative and positive Booleans to create them. But, most of all you may just want to read my comments that I post with each render to understand what Im trying to accomplish. I never said this was everyone cup of tea but, I enjoy what I do (this is my hobby!) and Im very proud of my efforts in how I create these models. I always try to give my best in what I do when I post, theyre could be a lot more to it than you think! Regards, David Robinson
viperdude2003
hmm... u know that comment? forget about it... i see now that u made it on ur own :) totally awesome dude!! so ima delete that post ;)
alvinylaya
Excellent!
Doublecrash
The model... need I say more about it? It's simply awesome. -- Then, in this render there is also the light: stark and crisp as I imagine it is in outer space. Beautiful work, David.
Pelican
Model and render perfect, in my opinion !
Batsarse
Damnit, Bam's done it again :D
Sking
Excellnet modelling with very good textures. Well done. ---- Scott.