Kyomi P5 (Kick) by Veavitdpoh
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Description
First experimentation with clothifying. I don't know why, but something about the way I accomplished it has prevented the shirt from holding a texture... still can't figure it out. I grouped up the torso and arms and exported/imported a DXF (or 3DS? It's been a while), before clothifying. Then I cut bits out to seperate the two sides. You can see I wasn't very accurate quite yet on that note.
An aside - everyone keeps asking me "Where do you get those wonderful toys?" The texture and alterations are mine, but the base figure is Lionheart, by Lemurtek, a part of the Second Nature Series; while Renderosity doesn't have most of them, they're free and available for download at http://www.3-darena.com/special_free.shtml (for all your anthropomorph needs). See how helpful I am? If someone wants to thank me by explaining why my shirt won't hold a texture, I'd be grateful.
This image is a part of the Veav Collection, one of many images created by Veavitdpoh in his short-lived, jury-rigged artistic career. They aren't presented in order, so it may be good, and it may be some work in progress from years before he came up with anything approximating good... in not so many words, it may suck.
Comments (3)
luciferino
Wonderful image and character well done bye bye Orietta
Little_Dragon
If you used .dxf format, you lost the UV coordinates. The material groups may still be there, but without uv-mapping, there's no way to apply textures to the polygons. You'll either have to start over or remap the shirt with UVMapper.
Veavitdpoh
That would so be it. I put this model into Max Payne, so I know all about uv-mapping, and it never occurred to me. facepalms Thanks.