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Castello

Lightwave (none) posted on Feb 10, 2003
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Description


The current piece I am working on - please leave any comments about what still needs to be done. I need suggestions. Feel free to comment in German, Italian or English.

Comments (9)


MatrixG

5:08PM | Mon, 10 February 2003

Ich finds echt gut. Nur das bump mapping der steine find ich perslich etwas zu stark und die textur an sich etwas einseitig. Versuch die mauern unterschiedlicher aussehen zu lassen mit fraktalen fs bump mapping oder um schmutzige stellen vorzutschen

)

Svenart

5:47PM | Mon, 10 February 2003

Die Textur und die vielen netten Details kommen schon sehr gut! Allerdings ist das Gebde von links nur schlecht beleuchtet. Aurdem solltest du den Vorder- und Hintergrund besser ausnutzen... Man fragt sich unwillklich, warum so ein Gebde mitten in der Landschaft steht, ohne einen (Park)Platz, Brunnen, Nebengebde o. Ach ja, wie we es mit Wolken? Weiter so!

)

zapper1977

6:40PM | Mon, 10 February 2003

well i cant speek german or italian, but it looks fantastic so far

)

sms

7:54PM | Mon, 10 February 2003

Der Betrachtungwinkel ist viel zu schr, aber sonst finde ich es okay.

dandavis

8:00PM | Mon, 10 February 2003

I think your doing a great job modeling this. It's just that the camera angle isn't working for me. The shadows seem very dark also.

)

petes

10:53PM | Mon, 10 February 2003

looks real good. just a couple of comment. The grass looks a bit tall compared to the door arch. The light angle is nice, but if it werer that low in the sky, I think it would be a bit more orange/dusk like. maybe add a bit of fog for depth. and maybe add a little bit of fill light. Sorry for the novel. It's lookin great!!

)

punmaster

2:36AM | Tue, 11 February 2003

Danke fur ihren kommenten. (thanks for your comments) The scene and bump maps seem dark, as I turned ambient intensity off, the reason being that the one texture looks awfull in shadow. The reason I picked the weird camera angle was that I hate sky tracer (fog level is based on angle to camera, not altitude, so you have to tip the camera up to avoid the ugly fog) Also i wanted to show as much of the castle as possible. I will definately take the advice! Thanks all of you, I hope that I can get it done soon.

goblinfx

3:08AM | Tue, 11 February 2003

Ciao !! Il modello del castello sta venendo smolto bene. Un paio di idee le avrei... I castelli vanno costruiti in zone solitamente innacessibili, quindi piazzarlo un po piin altitudine. Ti suggerisco un altra cosina, per l'erba, prova ad usare 2 passate di erba, mi spiego meglio, la prima passata con un erba molto corta ma coprendo tutta la superfice (come hai gifatto), per simulare una specie di erbetta, una seconda pialta e di colore diverso per simulare altre erbacce (oviamente non devono coprire tutto) fai in modo anche che escano in fascio. Per ora basta, aspetto il prossimo rendering.

Pontigary

5:48PM | Mon, 17 March 2003

Superb, John! Unfortunatelly I've missed Your works for some time. This one is spectacular and "cosy". Like it very much! Congrats!


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