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Central Park

3D Studio Max (none) posted on Jan 28, 2001
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Description


This is just a quicky to test some ideas. Some worked, some not so much.

Comments (5)


MplsOiBoi

9:30AM | Mon, 29 January 2001

The grass absolutely works... just curious what your face count was. Nice job.

)

crommcruac

7:51AM | Tue, 30 January 2001

Grass from Shag:Fur, I guess... Try to make opacity map on leaves. Now they look... hmmm... strange. And of course bump map for a tree bark.

Pgraphics

6:55PM | Tue, 30 January 2001

The grass is actually triangle splines converted to mesh. They have 13 faces each. I made four different blades and scattered them over a ground plane using the (what else) the scatter feature in max. I set it to 10000 instances for each of the four blades. Over at 3D cafe there is a tutorial for grass under max tuts. That is where I learned this technique for the grass. Face count for the grass 520000. For the whole pic I really don't know. This was just a rough idea for a picture. I'm not sure if I want to pursue it further.

)

foleypro

7:09PM | Mon, 12 March 2001

This is a great pic And I personally think you should persue it further maybe add some figures and adjust the lighting to a softer glow and I think it would rate a very high vote maybe even have an old man or lady feeding the ducks or geese just some friendly suggestions this is an awesome pic how long to render?

Reemon

6:16PM | Wed, 12 September 2001

The park is a good work. The trees have to be more realistic and moor grass! The background could better... But a nice idea.


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