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Mountain Expirement

Cinema 4D (none) posted on Feb 11, 2003
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Description


Hey all, just something I'm working on. I'm playing with using the Alpha channel to layer textures...it's getting there. Any suggestions? Obviously the textures needs ome work. I layer them using a gradient on the alpha channel - it uses the world coordinates on the Y axis at various points - the alpha channel becomes a mask for a fusion of two noise textures. I still end up with a bit of banding which I'd like to soften up.

Comments (4)


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Nod

2:48PM | Tue, 11 February 2003

Looks very nice. The only thing I would say would be to add a bit of haze to suggest a bit of distance.

mwa

2:59PM | Tue, 11 February 2003

As you said your self the textures might need a little bit more work(the grass, the rest is great to me). You might add a small object like a distant house or tree or something else. But so far I think it's great you might tell us later a little more about how you did it?

QP

3:15PM | Tue, 11 February 2003

The water is a 'floor', the landscape is a landscape object, fairly large and detailed. The texture layering is done via the Alpha channel: The bottom texture is muddy and is applied first. Then I applied two more textures - the highest elevation textures are at the top. Each level has an alpha channel: The alpha channel is a 3D Gradient, pure black to pure white, linear. Change the coordinate box thingy to 'global' from 'object'. Now the 'Y' start and stop is where the object starts to turn from one texture to the next. Like if you want mud along the banks - start the Y at like 50, and end it at 100 (depending of course, on how high your object is - if it's only 100 units high than this will take up almost the whole elevation), this describes a band that the new texture (the grass in my pic) begins to take over the lower texture. Then you stack them up...hope this helps, my demo crashed...but I just got my C4D box(!!) so I will be starting again and if it pans out maybe I'll make a tutorial if people are interested.

Dash

7:17PM | Tue, 11 February 2003

wow the water looks so refreshing. nice job :)


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