freeze by handige_harrie
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
Wanted to recreate the slick look of Brazil glass. No real skill involved, rather patience cause rendering took more than 4 hours O_o
Water was done using RealFlow2 Trial (it's an animation, but I'm having trouble with the rendering).
This clearly shows the black artifacts you get with glass in C4D, but I kinda liked it in this picture ;)
Please forgive me for the absurd resolution.
Comments (13)
Denb
Neat! Looks really good. What happens if you put colour to the water?
QP
Looks good, but are you going to add more depth to the image? The glass is looking quite realistic as is the water, but the image is almost pure black and pure white.
handige_harrie
It was my intention, I wanted a 'null-room' and yes the image is b/w with quite high contrast. I did a quick render with blue water: http://members.home.nl/hcgl.hermans/glass_water_art_blue.jpg
Shademaster
Goed gedaan man, realflow lijkt me ook wel wat om te proberen, zeker nu ik dit heb gezien.
linkinpark
Amazing realism!!!!
archrendr
This is really nice!
FAKE
Excellent shot! I like how the glass morphs into water... great idea and really cool done!!! Greetings to Holland from a half dutchman ThanX for posting! ~{o;)
ledenko
Just a quick question: wouldn't upping the ray depth setting from the default to something higher help get rid of the black spots?
cartesius
I like this! I just checked the coloured version but I like this one more -- simpler and more elegant. Maybe you could try it with just a hint of blue, somewhere between this and the other? Anyway, great job!
thomaskrahn
Fanastic lighting.. 10+ I really like it! A LOT!
handige_harrie
Ray Depth doesn't make a difference; it's the reflection depth I learned. I didn't think about it because i don't have reflection channels activated on my materials. But the fresnel does make the glass reflect, and with a too low reflection depth setting it causes the black artifacts. I have to set it to >30 to eliminate it, but I don't like the result better than with the black artifacts. So I'll leave it to this for now ;) Thanks for the comment everyone :)
Nod
Excellent stuff.
Svenart
looks very good. Nice Work!