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freeze

Cinema 4D (none) posted on Feb 18, 2003
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Description


Wanted to recreate the slick look of Brazil glass. No real skill involved, rather patience cause rendering took more than 4 hours O_o Water was done using RealFlow2 Trial (it's an animation, but I'm having trouble with the rendering). This clearly shows the black artifacts you get with glass in C4D, but I kinda liked it in this picture ;) Please forgive me for the absurd resolution.

Comments (13)


Denb

8:26AM | Tue, 18 February 2003

Neat! Looks really good. What happens if you put colour to the water?

QP

8:49AM | Tue, 18 February 2003

Looks good, but are you going to add more depth to the image? The glass is looking quite realistic as is the water, but the image is almost pure black and pure white.

handige_harrie

9:03AM | Tue, 18 February 2003

It was my intention, I wanted a 'null-room' and yes the image is b/w with quite high contrast. I did a quick render with blue water: http://members.home.nl/hcgl.hermans/glass_water_art_blue.jpg

)

Shademaster

9:14AM | Tue, 18 February 2003

Goed gedaan man, realflow lijkt me ook wel wat om te proberen, zeker nu ik dit heb gezien.

linkinpark

10:04AM | Tue, 18 February 2003

Amazing realism!!!!

archrendr

11:34AM | Tue, 18 February 2003

This is really nice!

FAKE

12:47PM | Tue, 18 February 2003

Excellent shot! I like how the glass morphs into water... great idea and really cool done!!! Greetings to Holland from a half dutchman ThanX for posting! ~{o;)

ledenko

4:47PM | Tue, 18 February 2003

Just a quick question: wouldn't upping the ray depth setting from the default to something higher help get rid of the black spots?

)

cartesius

1:45AM | Wed, 19 February 2003

I like this! I just checked the coloured version but I like this one more -- simpler and more elegant. Maybe you could try it with just a hint of blue, somewhere between this and the other? Anyway, great job!

)

thomaskrahn

9:11AM | Wed, 19 February 2003

Fanastic lighting.. 10+ I really like it! A LOT!

handige_harrie

9:23AM | Wed, 19 February 2003

Ray Depth doesn't make a difference; it's the reflection depth I learned. I didn't think about it because i don't have reflection channels activated on my materials. But the fresnel does make the glass reflect, and with a too low reflection depth setting it causes the black artifacts. I have to set it to >30 to eliminate it, but I don't like the result better than with the black artifacts. So I'll leave it to this for now ;) Thanks for the comment everyone :)

)

Nod

5:18PM | Wed, 19 February 2003

Excellent stuff.

)

Svenart

3:03AM | Thu, 20 February 2003

looks very good. Nice Work!


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