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Storage Bay WIP #3 - Brighter Globes!!

Cinema 4D (none) posted on Feb 18, 2003
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Description


Okay, made some more dents, brightened up the globes - but I'm not sure if they look bright enough or not - but they are nearly at 100% pure white lum. Any suggestions? Am I just trying to get too much light out of two little bulbs? (like maybe I should add a third fixture and reduce the light settings?) Still have more to go.

Comments (6)


dandavis

1:08PM | Tue, 18 February 2003

Hmmmmm, those shadows from the light grates are really distracting. This image is crying out for some radiosity. Nice modeling though.

QP

1:42PM | Tue, 18 February 2003

I don't have access to GI - couldn't afford advanced rendering - but I can tone down the shadow density perhaps! Or possibly I could exclude the grates from shadow casting all together (and then add a hidden, much thinner grate even to cast some shadow?)

DB_3D

6:38PM | Tue, 18 February 2003

Maybe a bit of glow on the light bulb material, also if this is a square room you might be able to fake gi with low intensity area lights,

)

pakled

7:23PM | Tue, 18 February 2003

thanks..that's gonna make inventory so much easier..;) lookin' good.

FAKE

2:44PM | Wed, 19 February 2003

Yes I agree with DB 3D, some glow will be nice on the globes, have you only activate lum.-channel? Maybee also activate the colorchannel... ThanX for posting! ~{o;)

QP

3:35PM | Wed, 19 February 2003

Ah that's probably it Fake - it is only a LUM, no Colour channel activated - I'll have to take a look at that. And I'll also exclude the grates from shadowcasting themselves


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