Sun, Dec 22, 5:15 PM CST

Visitor

3D Studio Max (none) posted on Jan 31, 2001
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I created this scene in 3D Studio Max 1.2- I finally figured out how to use volumetric lighting. Let me know what you think- Thanks, J.J. the 3D Freak.

Comments (2)


lcd

4:13PM | Wed, 31 January 2001

Looks very good, but volumetric lights in space are extremly unrealistic, except in nebulas, why? you can figure it out yourself I think. Space=no atmosphere, light beam effect=possible only in atmospheric enviroments, volumetric effects too. The problem is, laser beams should be invisible too if fired in space. This is the reason why I called the weapon "Dispersor" in my picture, not "Laser". :-).

3D Freak

9:47AM | Thu, 01 February 2001

LCD- Thanks for the scientific facts, I'll take them into consideration when doing my next space scene.


0 329 0

01
Days
:
06
Hrs
:
44
Mins
:
29
Secs
Premier Release Product
Arah3D Holiday Gala for G8F
3D Models
Sale Item
$16.99 USD 40% Off
$10.19 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.