How time takes off and leaves things behind. I started in the 90s with povray and other such programs. I moved up to other software, bryce 3d, and thought id jump into Lightwave, as it was the best at the time. Around 2008, life got crazy, and i stopped. Well, all the software has aged badly and I need to relearn all sorts of things now that i have the time. Hopefully soon ill be able to figure Blender out and start rendering again. its been too long.
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Comments (3)
TinMan
Coming along nicely Void. Has this scene seen any postwork? It looks a tad blurry; maybe you have the soft filter turned on? The stars look great; especially the closer one with the flare in the nebula. The planets need more detail; even just some fractal noise in the colour chan at that distance.
Jace
The Ship design is interesting. Looks a little too smooth, though, unless that's what you were going for. The smoothness makes it seem smaller than it looks like you intend. Surface detail is partially how we distinguish an object's size, at least with science-fiction/space stuff...
Void Of Logic
With this one i was trying to get a better nebula look (which ive been working on constantly) plus some ship designs. Ive had to scale back quite a bit on the ship sizes, basically because larger ships need a lot more surface detail, and im not talking about just bitmaps. :-) I agree though, this ship looks like it could surf on an ocean planet..lol.