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Resort 3

3D Studio Max Architecture posted on Mar 03, 2003
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Description


Please someone help me with an idea for a grass material better that crap! Thanks!!

Comments (9)


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HyperVox

5:51PM | Mon, 03 March 2003

Before looking at you captions, I was gonna say, this is too nice of a modeling job for that lack-luster materials. here go to this site, it will help your building materials as well. http://perso.club-internet.fr/lemog/lemog_textures/acc_textures01.html# the nature section will have the grass you are looking for.

kennyliu

7:44PM | Mon, 03 March 2003

Fantastic! Stunning!

bibografica

5:13AM | Tue, 04 March 2003

Excellent work and POV

KriTTer

9:49AM | Tue, 04 March 2003

Very very good work, i love this.

Lon Chaney

10:12AM | Tue, 04 March 2003

great view. What I do when I get mats that tile like that is hide everything except the grass. Go to the top view. map it planar and render it from the top view. open that image in photoshop and then clone the grass in. Crop to size so it will fit right in max and use it for your mat.

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ariaans

5:42PM | Tue, 04 March 2003

Wow, you can book me for a holliday overthere! :) About that grass, perhaps you could use Shag: Fur?

DanMill

6:48PM | Tue, 04 March 2003

My idea to hide the tiling is to set the grass texture up with a blend map. Set one chanel of the blend as you have it now, then set up the second channel at a slightly different scale. Also set the second channel at a random diagonal angle. Basically make two grass textures each running at a different angle. Now use a noise in the mask section to blend the two maps. This sort of thing can be quite effective in hiding the tiling.

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agades

5:28AM | Thu, 06 March 2003

Cool scene! DanMill's advice is good enough, but try different grass textures, your grass has too uniform color. Nice picture!

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thomaskrahn

6:37AM | Tue, 11 March 2003

The trees are awesome! Did you use TreePro?


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